Jump to content

Recommended Posts

Posted (edited)
5 minutes ago, Sports_Freak said:

No team can have enough depth to cover this many injuries. Making a list...who am I missing? I'm sure there has to be a couple more;

Jobe
JV
Melton
Olson
Mize
Skubal

Carpenter
Baez
Torres
Meadows

Vest, Brieske

Edited by gehringer_2
  • Thanks 1
Posted

Major League:

Javier Baez
Kerry Carpenter
Gleyber Torres
Casey Mize
Connor Seabold
Tarik Skubal
Will Vest
Beau Brieske
Bailey Horn
Jackson Jobe
Parker Meadows
Troy Melton
Reese Olson
Trey Sweeney
Justin Verlander

 

Minor League currently (Anderson and Watson just came back this week)

Trei Cruz
Sean Guenther
Preston Howey
Jake Miller
Max Alba
Colin Fields
Jaden Hamm
Andrew Sears
Seth Stephenson
Roberto Campos
Nick Dumesnil
Woody Hadeen
Patrick Lee
Nolan McCarthy
Franyerber Montilla
Alistair Tanner
Cale Wetwiska
Blake Dickerson
Jose Dickson
Kameron Douglas
Ryan Hall
Wanmer Ramirez
Zach Swanson
Danandres Colon
Dugan Darnell
Joe Ruzicka
Josue Briceno
Marco Jimenez
Joseph Montalvo
Jack Penney
Steven Hrustich
Antonio Florido
Michael Massey
Michael Oliveto
Shay Timmer
Paul Wilson
Guillermo Bautista
Eddy Felix
Garrett Burhenn
River Hamilton
Wuilberth Mendez
Jorger Pitre
Mitchell Evans
Nestor Miranda
Dawson Price
Ethan Schiefelbein
  • Like 2
Posted

I think it's a perfectly reasonable assumption that all the tech that allows pitchers to learn to maximize velo and spin is also teaching them how to put maximum stress on their physiology. Seems almost an inescapable conclusion, but how does any team or even the game as a whole get out of the "arms" race they are in?

Posted
2 minutes ago, gehringer_2 said:

I think it's a perfectly reasonable assumption that all the tech that allows pitchers to learn to maximize velo and spin is also teaching them how to put maximum stress on their physiology. Seems almost an inescapable conclusion, but how does any team or even the game as a whole get out of the "arms" race they are in?

Change the ball to deaden it so as make contact less damaging than it is now?

  • Thanks 1
Posted
55 minutes ago, chasfh said:

Change the ball to deaden it so as make contact less damaging than it is now?

this seems like the only answer - you have to find a way to make swing and miss, and thus in turn pitching itself, a less important part of the game overall.

Posted
5 hours ago, gehringer_2 said:

this seems like the only answer - you have to find a way to make swing and miss, and thus in turn pitching itself, a less important part of the game overall.

That said, this would be a challenge because strikeouts for pitchers are as important to them (not to mention as marketable to the business) as home runs are for hitters. It's all about burnishing the personal brand. You don't get featured on Quick Pitch for inducing ground balls to second for an out.

Posted
2 minutes ago, chasfh said:

That said, this would be a challenge because strikeouts for pitchers are as important to them (not to mention as marketable to the business) as home runs are for hitters. It's all about burnishing the personal brand. You don't get featured on Quick Pitch for inducing ground balls to second for an out.

The masses are asses as a professor of mine once said. 

  • Like 1
  • Thanks 1
Posted (edited)
33 minutes ago, chasfh said:

That said, this would be a challenge because strikeouts for pitchers are as important to them (not to mention as marketable to the business) as home runs are for hitters. It's all about burnishing the personal brand. You don't get featured on Quick Pitch for inducing ground balls to second for an out.

The thing is, even if overcome that and you do restructure the game so that globally, a team would be more successful (and know it) over a season because it would have a clear improvement in injury experience that would be greater than the value of more K's to the staff, will the pitchers themselves still *always* see it in their *immediate* best interests to strike guys out if they can and damn the risk to themselves? Thus for instance even go to private coaches if their team decided not to do pitch maximizing work with its staff (just as an extreme theoretical example...).

So maybe to continue along where this reasoning leads, you have not only make contact less damaging, maybe you have to make strike-outs much harder to achieve - at least against a larger % of the batter population, so you'd be where the game was when you had to pitch to a Stan Musial and you knew you were wasting your time trying to K him - all you could do was try to keep him off balance enough so he didn't barrel it up well. Two possibilities come to my mind in this direction: moving the mound back to give hitters more time to see pitches; and lowering the stitches to reduce achievable break. Pitchers would have rely more on change of speed and location sequencing to keep guys of balance for barrels as opposed to 'here it is you can't hit it' swing and miss.

Edited by gehringer_2
Posted
15 minutes ago, gehringer_2 said:

The thing is, even if overcome that and you do restructure the game so that globally, a team would be more successful (and know it) over a season because it would have a clear improvement in injury experience that would be greater than the value of more K's to the staff, will the pitchers themselves still *always* see it in their *immediate* best interests to strike guys out if they can and damn the risk to themselves? Thus for instance even go to private coaches if their team decided not to do pitch maximizing work with its staff (just as an extreme theoretical example...).

So maybe to continue along where this reasoning leads, you have not only make contact less damaging, maybe you have to make strike-outs much harder to achieve - at least against a larger % of the batter population, so you'd be where the game was when you had to pitch to a Stan Musial and you knew you were wasting your time trying to K him - all you could do was try to keep him off balance enough so he didn't barrel it up well. Two possibilities come to my mind in this direction: moving the mound back to give hitters more time to see pitches; and lowering the stitches to reduce achievable break. Pitchers would have rely more on change of speed and location sequencing to keep guys of balance for barrels as opposed to 'here it is you can't hit it' swing and miss.

Then how about changing the ball to limit spin? Lowering the seams would probably do that.

They could also consider changing the surface of the ball from leather to some synthetic, and maybe even include microtexturing to the ball, to produce more symmetric boundary-layer separation that suppresses seam-shifted wake effects.

Maybe another way to skin that cat would be to redistribute internal mass outward toward the cover of the ball, to increase rotational inertia without changing total mass.

One last way, which is probably the most radical, is increase the size of the ball itself, maybe by a quarter inch and a quarter ounce. But even without that, if you put all three of others together, you could probably reduce max spin by 500 or more RPM, with the effect of reducing strikeout rates, increase balls in play, and tilting the advantage away from flame-throwers and toward command pitchers.

If they coupled this set of changes with true robot umpiring on every pitch, which would force pitchers to have to come into the a hitter's zone to get strikes at some point, I bet they could move the K/9 rate from mid-eights to mid-sixes or less overnight.

Counterpoint: MLB Marketing and Players would both hate this.

Posted
14 minutes ago, NorthWoods said:

A likely secondary effect of making the ball more hittable would be undoing at least some of the gains made in shortening the game.

That might be countered by fewer pitches per at bat, which I believe is a worthy goal.

Posted
17 minutes ago, NorthWoods said:

A likely secondary effect of making the ball more hittable would be undoing at least some of the gains made in shortening the game.

I don't think the goal has been so much to shorten the game as it is to speed the game up.  The pitch clock, which I think has made the game better, would still be effect.  If the added hits, increase the length of the gsame by a few minutes without slowing down the game, I don't think that would be a problem.  

Posted (edited)
37 minutes ago, chasfh said:

redistribute internal mass outward toward the cover of the ball, to increase rotational inertia without changing total mass.

this is an interesting thought experiment. You have two effects to consider for two balls otherwise with equal size and weight but different spin moments, The first is that the ball with more spin moment will require more energy from the hand to impart a given revolution rate - more moment would mean less spin imparted *if* it is true that the rotational energy supplied by the hand is at saturation/max - I have no idea if it is or not. So now you look at the second effect, which is that the ball with higher moment will lose rotation more slowly in transit for an identical amount of surface drag (since the balls are otherwise the same), and thus will still be spinning faster, and still breaking more, out to 60' 6" ft. So one key is how much does the spind decay in transit with the current ball? Is it a significant % where a change could make a difference; and another possible key is whether a pitcher can spin a harder to spin ball just as fast at release or not, and if not how much less? (i.e. is the spin moment of the ball a limiting factor in the pitcher's ability to spin it or are other factors more significant) And then of course you have whole second set of questions as to what effect trying to spin a harder to spin ball has on arm health. Does the extra resistance protect the arm more or the extra stress applied damage it more? Highly multivariate system.

Edited by gehringer_2
Posted
2 minutes ago, gehringer_2 said:

this is an interesting thought experiment. You have two effects to consider for two balls otherwise with equal size and weight but different spin moments, The first is that the ball with more spin moment will require more energy from the hand to impart a given revolution rate - more moment would mean less spin imparted *if* it is true that the rotational energy supplied by the hand is at saturation/max - I have no idea if it is or not. So now you look at the second effect, which is that the ball with higher moment will lose rotation more slowly in transit for an identical amount of surface drag (since the balls are otherwise the same), and thus will still be spinning faster, and still breaking more, out to 60' 6" ft. So the key is whether a pitcher can spin a harder to spin ball just as fast at release or not, and if not how much less? (i.e. is the spin moment of the ball a limiting factor in the pitcher's ability to spin it or are other factors more significant) And then of course you have whole second set of questions as to what effect trying to spin a harder to spin ball has on arm health. Does the extra resistance protect the arm more or the extra stress applied damage it more? Highly multivariate system.

The idea would be to discourage the spin race by making it practically impossible to spin the ball as we see now. I might even say that spin rates have gotten so high that there must be pitchers who are overtly trying to break the record for highest-spin rate, just for the recognition.

Posted (edited)
30 minutes ago, chasfh said:

The idea would be to discourage the spin race by making it practically impossible to spin the ball as we see now. I might even say that spin rates have gotten so high that there must be pitchers who are overtly trying to break the record for highest-spin rate, just for the recognition.

Along with the softer ball, probably keeping it simple and just lowering the stitching would be a nice incremental trial to do. And while I know this one gets little or no support, I would move the mound back the equivalent of maybe 3 mph which is about 18" (~10msec@97mph). If I've shuttled my digits right, that would make the time of flight of a 100mph pitch equal to the current time of flight of 97mph pitch across 55ft. Those things would just take you back part of the distance to conditions that already existed in past and so shouldn't create too huge a set of dislocations.

Edited by gehringer_2

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Member Statistics

    • Total Members
      331
    • Most Online
      796

    Newest Member
    MSCG
    Joined
  • Recently Browsing

×
×
  • Create New...